

PIU Tourney Maker Interface Design & Implementation
PIU Tourney Maker Interface Design & Implementation
Context
Pump It Up Events Expand Rapidly Nationwide
Rhythm gaming events featuring Pump It Up are rapidly increasing in both frequency and scale across the United States. Local competitions are evolving into a growing competitive circuit with massive potential, but the current Excel based management systems are starting to fall behind.
Context
Pump It Up Events Expand Rapidly Nationwide
Rhythm gaming events featuring Pump It Up are rapidly increasing in both frequency and scale across the United States. Local competitions are evolving into a growing competitive circuit with massive potential, but the current Excel based management systems are starting to fall behind.
Timeline
Summer 2025
Timeline
Summer 2025
Collaborators
Ashley Kim (me)
Alan Cooper
Matthew Alamon
William Tu
Collaborators
Ashley Kim (me)
Alan Cooper
Matthew Alamon
William Tu
Role
UIUX Design
Front End Engineer
Role
UIUX Design
Front End Engineer
Tools
Figma
React
Tools
Figma
React
Problem
Competitive Participation Grows Faster Than Existing Systems
Through my own experience as a tournament organizer, I identified three core problems with the current systems:
Problem
Competitive Participation Grows Faster Than Existing Systems
Through my own experience as a tournament organizer, I identified three core problems with the current systems:
Visibility was highly limited
Even amongst members of our niche community, events were still very scattered and had limited awareness.
Visibility was highly limited
Even amongst members of our niche community, events were still very scattered and had limited awareness.
Excel Tools didn’t scale
The excel sheets most organizers relied on to manage brackets required extensive work to manage, especially for bigger events.
Excel Tools didn’t scale
The excel sheets most organizers relied on to manage brackets required extensive work to manage, especially for bigger events.
Lack of Standardization
Because individual organizers made their own sheets and workflows, it made onboarding new staff very difficult.
Lack of Standardization
Because individual organizers made their own sheets and workflows, it made onboarding new staff very difficult.
Solution
Crafting a Standardized Tournament Management Platform
I led the design of the website as well as user workflows to streamline event visibility, bracket management, and ease of onboarding for teams of multiple organizers, increasing the accessibility and efficiency of event running. In addition, I communicated with my engineering team and helped contribute some front end implementation to see my figma prototypes through to the real platform.
Solution
Crafting a Standardized Tournament Management Platform
I led the design of the website as well as user workflows to streamline event visibility, bracket management, and ease of onboarding for teams of multiple organizers, increasing the accessibility and efficiency of event running. In addition, I communicated with my engineering team and helped contribute some front end implementation to see my figma prototypes through to the real platform.



Research
Research

Design System
Components to Final Designs
I decided to keep the designs very straight forward to make our design easy to standarize and invite users of varying proficiencies to our platform, in addition the key designs were implemented for simplicity’s sake, given our first deadline and timeframe of 3 months.
Design System
Components to Final Designs
I decided to keep the designs very straight forward to make our design easy to standarize and invite users of varying proficiencies to our platform, in addition the key designs were implemented for simplicity’s sake, given our first deadline and timeframe of 3 months.

Low Fidelity Wireframes
Low Fidelity Wireframes


High Fidelity Wireframes
Implementing Ideated Workflows Based on Created Components
High Fidelity Wireframes
Implementing Ideated Workflows Based on Created Components


Interactive Protoype
Interactive Protoype
Reflections
Match the Simplicity of the Task to the Design
Tournament organizers are often managing many things during live events, even though the systems are detailed and ornate, the interface should remain simple and easy to use.
Designing for Multiple Stakeholders
The problems we've identified previously are shared by our many user groups who obtain significant but different values from our platform. This interface was designed around our many user groups to solve as many problems as we can from the community.
Design Doesn't End At Handoff
I took the initiative to teach myself and learn from my engineering peers so I could better understand how to develop my own prototypes, and I learned that not every design idea can be implemented easily. Cross Communicating with the engineering team helped me adjust my designs to create the best possible solutions within the project's timeline and technical constraints.
Reflections
Match the Simplicity of the Task to the Design
Tournament organizers are often managing many things during live events, even though the systems are detailed and ornate, the interface should remain simple and easy to use.
Designing for Multiple Stakeholders
The problems we've identified previously are shared by our many user groups who obtain significant but different values from our platform. This interface was designed around our many user groups to solve as many problems as we can from the community.
Design Doesn't End At Handoff
I took the initiative to teach myself and learn from my engineering peers so I could better understand how to develop my own prototypes, and I learned that not every design idea can be implemented easily. Cross Communicating with the engineering team helped me adjust my designs to create the best possible solutions within the project's timeline and technical constraints.

